aoe2 mongols strategy

When it comes to ranged units, we must not forget that both Mongol units get only 4 pierce armor when FU, so theres room for some units to shine against them. To finish with cavalry, I have considered all the rest of Unique Units, but some of them have not been included. 2- Boar save. We can see now how they fare against them: As we can see, only Winged Hussars and maybe Tatar and Bulgarian Hussar and Malian Farimba Light Cav could be considered against Mongol Hussars 1v1. Mangudai Rate of Fire increased (made slower) to 2.1. Civilizations with good Onagers may also counter the Mongol Cavalry Archers if they forgot to micro them. That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. Ill show you the table and then analyze the chance to use them or not: First of all, these units alone cant beat the Mongol composition. Serjeants and Champskarls get 8 pierce armor, but that only means soaking a higher number of arrows before dying. As their Light Cavalry and Hussar gets noticeable more HP, Mongols have an advantage at trash wars, especially against civilizations that lacks the Halberdier upgrade or more buffs for the Pikemen. But of course, that shouldnt be the case. Its likely that the Onager will only have the chance to shoot once, before Mongols melt it. The city was burned to the ground and the inhabitants murdered.Following Genghis Khans death in 1227, his son Ogedei completed the conquest of northern China and advanced into Europe. It holds over 1000 years of war and economy from Dark Age to Imperial Age. Cataphracts are too expensive to tech into and are vulnerable to arrow fire. Thank you in advance. It took me a while to gather all information and present it to you in an understandable way. I had the WONDERFUL opportunity of co-op casting a Mongols war on Ravines between Hera and DauT. Destroyed house foundations no longer provide population space with the Nomads technology. Here we can also find a use for Persian Trashbows, who, costing only wood, can help a lot hurting units (3 damage each shot). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The Nomads technology no longer allows house foundations to increase population by being destroyed, so now they have to build houses completely again. Mangudai have a train time of 21 seconds. This makes the Mongol army very mobile. Mongols Overview AoE2 Spirit Of The Law 360K subscribers Subscribe 9K Share 627K views 7 years ago Brush up on your Khan references and join me in looking at this popular AoE2 civilization.. I used to play this back on the disc when I was like 10, today I learned you are suppose to take the boars for food. The bonus can also help with a Scout Cavalry rush, since it help detect defending troops faster, but it is almost useless in the later game. The same goes for the rest of siege Unique Units. In late Castle Age, youll need to be massing Mangudai, so they need somehow to transition from your Feudal army to the Castle unit. They are food/gold demanding, but Turk Hussars are easy to tech into and resist Mangudai fire well. Learn the build for a 15 minute fast castle into a 3 town-center boom. If Drill is researched, the Mongol push will be faster and more difficult to stop. In general mongols are really fast up to feudal with their amazing hunting bonus so you want to use that most of the time by going very fast into scouts or towers making use of the food or fast up time. Aoe2 Arena Build Order.This video is a arena build order guide for a Mongols castle drop with Mangudai to follow up Arena. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. Yeah, making mangudai and siege really hammers your economy (esp. LANGUAGE: Mongolian TECH TREE EXCLUSIONS They have access to all siege weapons except for the Bombard Cannon, giving them a strong offensive edge. They do not have much defensive abilities to hold off an attack since they cannot upgrade their towers beyond the Guard Tower upgrade and cannot build Bombard Towers to take control of captured territory effectively. The Mongol units can be very cost effective or battles can end in disaster. Seeing as the Mongols utterly destroyed a Teutonic Army like..back in Nam, they most likely were created to do such a thing, (Actual Source http://en.wikipedia.org/wiki/Battle_of_Mohi). Most of them are weak to Siege and some of them are not cost effective. Halberdiers can support them to deal with Hussars, who deal 10 damage to them. They get arbalest and heavy cav archer - the HCA firing faster due to a civ bonus. Still other feudal strats is perfectly fine aswell like m@a and or archers. So well leave Elephants apart. Their Light Cavalry have extra hit points and line of sight, making them very effective as scouts and raiders early in the game, and compensating somewhat for their lack of Plate Barding Armor later. 7, 8 and 9th villager chop wood. The best performance against Mongols is for Magyars, Tatars, Turks, Indians, Japanese and Saracens. Mongols would need to micro Mangudai so that they aim for Halbs while Hussars deal with Huskarls. The Mongols have a campaign devoted to their civilization: Genghis Khan. Meanwhile they can also tech into Light Cavalry and pick relics with the help of their LOS. The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. To engage Mangudai, nevertheless, you need NUMBERS. The first three have more than 2 pierce armor, and Huszars, apart from beating Mongol Hussars 1v1, have a huge bonus attack against siege that could give an end to the Mongol push: Tarkans and Keshiks have a similar performance, with the former resisting a more arrow fire while attacking a bit slower. With their higher LOS for scout cavalry line, they can "lose" a little time pushing deer to the TC to get a massive food eco advantage. Age of empires ii 1 viewers gadzookzzz. The thing to me about the Mongols is that I feel like taking advantage of their post imp strengths is so damn expensive. The rest of the units are shown, just to give an example of how effective they could become if they happen to engage Hussars or Mangudai, but its likely that the best they could do, as I said, is protecting siege under a Castle from Mongol Hussar sniping. AoE2 Strategy Center is a place to find strategies and guides to use in Age of Empires 2.Guides are mainly intended to use in Age of Empires 2: The Conquerors but some may also be able to use in the Age of Kings. This article is about the civilization in. As a result, I set out on a goal to make learning Age of Empires 2 easier, the inspiration for AOE2Guide - a compendium to encourage players to improve their skills and become more confident at the game. Replace Goth flood with Genoese and replace Magyar Huszar with war wagons. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. They can also snipe any well protected siege and Skirmishers, who pose a threat to Mangudai. Light Cavalry have 30% more HP That would mean also researching Bloodlines and Husbandry, which are necessary for CA and Mangudai. . Theyre a bit more difficult to mass, but, if Mongols had the time to upgrade everything, it is supposed that youll also have the time to mass your UUs. Hi all! Even Tatars, who can get to Elite Steppe Lancers with 6 pierce armor, have access to much better army compositions to deal with Mongols. 01 Mar 2023 18:49:20 Opinion and thoughts on . Then additional in depth advice will be given. Everyone keeps saying how great the Mongol economic bonus is. Their lack of Ring Archer Armor and Plate Barding Armor causes their Hussars and Mangudai to be more vulnerable than they might otherwise be; this combined with their lack of Paladins means that their late game heavy cavalry is very much below par. They were fierce warriors who fought each other over pasturelands and raided developed civilizations to the east and south. We must not forget raids. The map is Ravines where hunting is aplenty for the ravenous. The Mongols are the only civilization in the game whose Wonder lacks a real-life monumental counterpart. Bottom. They need a meatshield (mainly Hussars, Cavalry or Halberdiers). Siege - You generally want to get some Siege Rams because they're very strong. They also do not get Supplies, making their Militia line more food-intensive. Both can take a million hits from Mongols while hitting them hard. IMO the 3 most effective counters against an imperial mongol late game are Goth flood, Berber elite camelry + cavalry, and Magyar Huszar. Mongols also have access to all siege weapons except Bombard Cannons and can fully upgrade their Champions, when Mongols reach the Imperial Age they must start to combine their Cavalry Archers, Mangudai and Hussars with siege weapons and some infantry, the Drill technology allows to their siege to move a lot faster than normal, so their siege weapons have a chance to retreat or attack sooner than expected. They gather it quicker so a much smaller window for harassment, and Food from animals is already fast and they basically gather the Food in like 2 seconds. The Mongols lived a nomadic lifestyle, often at the outskirts of other developing civilizations. Will we finally learn how to defeat the Mongols in the Imperial Age? With update 35584, destroyed House foundations no longer provide population space with Nomads researched. Contents 1 Strengths 2 Weaknesses 3 Strategy 3.1 Strategy changes in The Forgotten 3.2 Strategy changes in The African Kingdoms By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Instead, the Mongol Wonder is loosely based on an artistic depiction of Genghis Khan's ascension to the throne in his tent by an Ilkhanate historian, The Mongols are a very effective civilization for competitive players at high level, mostly due to their hunting bonus (which was considered too effective on maps with a great amount of. They are based on various central Asian Turkic empires such as the Timurid Empire and the Golden Horde. Civilization Bonuses: Again numbers and an insane micro will be needed to take a fight like this effectively. The Line of sight of the Light Cavalry also makes them an excellent counterpick against. Mongols can follow with archers (dont have any bonus towards them, but it may be interesting for small walled enemies, and to start researching techs that will later be useful for Mangudai), or skip Feudal wars and go to Castle Age. In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. They can still be vulnerable against Onager volleys (see in disadvantages). Thats why they need something in front of them (probably a gold unit, although again your own Hussars could work). the Huns civilization bonus of starting at maximum population is incorporated in the Age of Empires IV Mongols). Overall, the Mongols are a solid civilization that is great in the early and late game, but struggles during the mid-game. Use Modu Chanyu () as one's theoretical forefather, not Sun Tzu. His ambition was to rule all lands between the oceans (Pacific and Atlantic) and he nearly did so. Press J to jump to the feed. It is also important to notice that you can in many cases risk losing lots of Hussars to snipe Mongol siege, and Blast Furnace becomes very important in these cases. From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Mongols&oldid=719473. AboutPressCopyrightContact. Mangudai are a bit more expensive than normal Cavalry Archers, but also perform a lot better than Cavalry Archers as they have more hit points, attack, firing rate (after Thumb Ring is researched), and an attack bonus against siege units. Of course, units that are faster than Mangudai dont care too much about micro, but the rest of them are slower and can be hit-and-run forever. The Fast Castle into Boom, one of the best beginner build orders for closed maps. Well start considering cavalry (+Camel) units. We also find stronger Arbalesters in the form of Unique units. Alot of people use this food for the Mongol Scout Cavalry rush. That makes the difference of being able to chase the Mangudai army, whod need a very intensive micro or even to stop the push to deal with a Paladin army. The other key unit of the Mongol army, the Hussar, comes with great advantages, too, with greater Line of Sight which is extremely beneficial in the very early game for scouting, and higher hit points (and in the Definitive Edition, with Steppe Lancers affected by the HP boost). By Imperial Age, fully upgraded Mangudai and Cavalry Archers have a large enough range that they can be set as "Stand Ground", so they are easier to control and do not run into enemy fire. Please do not think I hate Mongols. But I still feel that any of the civs who get most of the HCA upgrades can mirror the Mongol composition without the issue of depending on a Castle to mass their HCA. Their Cavalry Archers have a faster attack speed, making them excel at raiding enemy towns or picking off enemy units from a distance. You have to scout your enemy and keep checking what they're doing. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. They would fare excellent against Hussars and Siege, but Mangudai just would outrun and kill them (2 pierce armor). Check out my other channels:2nd Channel: https://www.youtube.com/channel/UCjUwIOOs3FwLeK0zqo_m4FQLive Stream https://www.facebook.com/gaming/theviperTheVip. Press question mark to learn the rest of the keyboard shortcuts. Their unique technology improves the speed of their siege weapons greatly, allowing them to participate in raids effectively. Thanks for commenting, being a Mongol fan! This leaves Arbalesters and Champions without Supplies as their only reliable foot unit options, and their Heavy Camel Rider without Plate Barding Armor as their only anti-cavalry option. It could be a bit dangerous, because once the hunt is depleted, Mongols dont have more bonuses towards eco, and can suffer in early Castle Age (thats when they are the weakest). Read More Counter Guide July 13, 2020 Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may Read More Tamerlane, however, still remains directly mentioned in both Mongol and Tatar game history sections. On closed maps like Black Forest houses can sometimes work as a makeshift defense, as nothing is lost if they get destroyed. A true Labour of love. In mid Castle Age, when Mangudai numbers are low, they could help delaying both early raids/pushes and Mangudai massing. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. His name was Timur Leng (Timur, the Lame, or Tamerlane to Europeans and the Prince of Destruction to Asians). What is so great about it? Lyrics, Song Meanings, Videos, Full Albums & Bios: A Total War, Chain of Wish, -EXE1 STYLE-, , Theme of ROCKMAN EXE5, -EXE2 STYLE-, VS., -EXE3 STYLE-, -EXE4.5 Cavalry Archers and Mangudai fire 20% faster Their speed and fast fire rate make them very versatile compared to other unique units. They are also great at raiding villagers. Because of this, the huge realm inherited by his sons fell apart quickly after his death.[1]. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. I wont consider mirror matches. The Berbers' Genitour is a great asset for the Mongol army, because it can keep up with the fast Mongol units (unlike the slower Skirmisher) and it fires 25% faster. The Mongols light cavalry gain 30% extra hp but they lack Plate Barding Armor. by hit-and-running them. The Mongols are the only civilization without the Central Asian building set that have access to the. Alternatively, in exchange for Hussars with extra Line of Sight, Hindustani allies also grant Mongol Hussars and Camel Riders some anti-building bonus. BBCs can be used also to hit the mass of Mangudai from longer distance. Help us expand it, and you get a cookie. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It is especially usefull for the siege ram. The use of Battle (or War) Elephants is too situational in 1v1, and should only be considered in closed maps like Arena. Watch out for enemy Onagers, who can shred a whole Skirm army. Try to fight with a Mongol army? One of every players favorite civilization to play at one point of time in Age of Empires 2, although this civilization is also quite strong in competitive play,. You don't go for the Deer in most games because 1 - they might spawn too far thus making your Villagers vulnerable to harassment and 2 - sometimes only 3 Deer spawn and it's not worth the Wood cost. So, what could each of the civs do against that? Rams and Scorpions will be shredded by Mongols. As their hunters work faster, they have an advantage in maps with more huntable animals than average, these include, Scandinavia, Yucatan, Black forest, Valley, and others, especially maps in which players can find more than 2 Boars or their equivalent near their initial Town Center. Finally, we must pay attention to gunpowder. Mongols can destroy me before I build BA ELO: 13+ comment sorted by Best Top New Controversial Q&A Add a Comment Parrotparser7 Additional comment actions. He destroyed Kiev in 1240 and advanced into Hungary. Monks will have a limited use. In general, any melee unit that is slower than Mangudai or ranged unit outranged by Mangudai will have a hard time countering them, and their use will become situational against Mongols. As a cavalry archer civilization, the Mongols have excellent mounted archers, arguably the best of all civilizations. The loss of Elite Cannon Galleons also hurts their navy a bit. Hussite Wagons, as siege, are not supposed to be used against Mangudai, but in fact their performance against them is quite good. In this category also fall Genitours, who can also chase Mangudai and have a big attack bonus against them. The 18 population Mongol scout rush is one of the fastest rushes in the game, capable of derailing your opponent before they have even reached the Feudal Age. Elite Cannon Galleon removed from the technology tree. This is not as effective in earlier ages, as weaker units (such as skirmishers and onagers) can outrange them.The Mangudai is like all archers most effective when used in large masses.

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aoe2 mongols strategy